Serving in the Volleyball Script

3 min read

View Volleyball Script in the WXMAPS store

Serving

The serve is a minigame, not a button. It runs in stages, and Backspace always steps back one. The serve clock (serveSeconds, 15 by default) is the only thing rushing you.

Stage 1: Line up

Press E at the line to open the serve picker. You are railed to the serve line while it is up, so you can slide along it but not wander off.

Key
W / SChoose your serve type
A / DSlide sideways along the serve line
EConfirm and go to Aim
BackspaceDrop to free-look and walk around. E lines you back up

The panel prices every serve. Each row carries what that serve takes out of your stamina bar, in the same word the bar itself wears, and a row you cannot afford right now is locked. Stamina regenerates while the panel is open, so a locked row can unlock with no keypress at all.

Serve
Power serveHigh power, straight over the netthe expensive one
Float serveUnpredictable trajectorythe middle option
Lob serveSafe and high: always in playalways available

Serving reads the bar and never spends it. Being gassed costs you the big serve, never the ability to put the ball in play: the Lob is always affordable, so a rally can never stall on an exhausted server. The type you send is an input: the server re-decides it against its own copy of your bar and walks an unaffordable pick down the chain, so lying about it buys nothing.

Stage 2: Aim

The camera lifts into an angled broadcast view looking down the court, and a target circle appears on the opponent's half.

Key
MouseMove the target
EConfirm
BackspaceBack to the line

This is a real target, not a direction hint: a perfect serve lands on the circle.

Stage 3: Power

The camera drops back to your player view and a power bar sweeps across.

Key
E on the greenA perfect serve that lands on your target
E off the greenA weaker serve: short, or into the net
BackspaceRe-aim

Your ped holds the serving idle through every stage, so the rest of the court can see you are about to serve.

The swing

Which swing you play, the standing overhand or the jump serve, follows from the serve type you picked; there is no second key for it. The jump serve is a full approach: the ball is tossed high and forward, the server runs in, plants, jumps off two feet and strikes well inside the court rather than above where they were standing. The script knows where that contact happens and starts the approach far enough back that the strike still lands on the line.

What the server does with your serve

Your position, type, target and power all arrive as an offer. The server re-solves the arc from its own copy of where you are standing, re-checks the type against its own stamina bar, and plays its own answer.

It also dates the ball's launch to the exact frame the hand meets it in the animation, rather than to your keypress. That is why the ball sits on the serving hand and leaves in sync on every screen, instead of popping late for players on higher pings. The AI serves down the same path: it walks to the line, plays the full clip, and the rally starts at contact.