Laundromat Heist Compatibility

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Laundromat Heist Compatibility

Framework, target & inventory

Fully auto-detected: Qbox / QBCore / ESX (or standalone), ox_target / qb-target / qtarget, and ox_inventory / qb-inventory. The full matrix and the ox-vs-qb differences are on the Dependencies & Compatibility page.

The map

The heist runs on the Go & Wash Laundromat MLO. Its ymaps hold the heist locations, and scouting/the heist only run where that map is present (Config.Heist.mapResource). The script and map are sold together as a bundle; you need both.

Map coexistence patches

The Go & Wash Laundromat sits at Sandy Shores, where it can share space with other WXMAPS interiors. Free coexistence patches keep them from clashing:

CombinationStatus
Go & Wash Laundromat + WXMAPS Burgershot + WXMAPS Impound (Sandy Shores)✅ Patch available
Go & Wash Laundromat + WXMAPS Burgershot + WXMAPS Impound + WXMAPS Sheriff V1 (Sandy Shores)✅ Patch available

Running one of these combinations? Grab the matching coexistence patch from the WXMAPS Discord so the overlapping props line up.

Don't see your map combination or resource listed? Open a Discord ticket with the resource name, and we'll test it and add the compatibility entry free of charge.

Dispatch / CAD

The police alert dispatches to whatever job(s) you set in Config.PoliceAlert.jobs (a single job or a list). Point it at your server's police job to plug the guard call-ins, camera spots, and in-heist triggers into your existing dispatch or CAD. See Configuration.

Other heist scripts (shared reputation)

Reputation is keyed by (citizenid, clan), so any heist that sets the same Config.Boss.clan shares one progression. Run multiple WXMAPS heists under one clan id, and a player's trust (and their perks) carries across all of them. This is a feature, not a conflict: it's how you build a heist "brand." See Economy & persistence.

Credits

The bolt prop and ratchet audio used in the vent minigame derive from filo_bolt (GPLv3, attributed in fxmanifest.lua). The RC Bandito arm props are custom. Dialogue and minigames are provided by the free vs-npc-dialogue and vs-minigames companion resources.