Changelog
All notable changes to vs-dmvjob. Newest first.
2.0.0
The player-run half of the job, made real. Licenses that mean something, staff who can serve candidates, a school fleet that costs money, and course authoring for every license.
- Licenses that mean something. Server exports (
HasLicence,GetLicences,CategoryForVehicle,IsLicensedToDrive), police revocation (/dmvrevoke,/dmvchecklicence, and admv:licenses:revokeevent), an optional one-way mirror into a framework license store, and per-category expiry. - Player-run schools. Hire, fire, promote, and demote staff; a reception terminal (Calendar, Serve, Payments) that serves everyone in player mode; and a staff PC for actions that must not depend on a target being present.
- The reception till. A point-of-sale so a receptionist can charge enrolment (cash or bank) straight into the school account.
- Consumable supplies. Staff serve from the school stash; the owner restocks papers, books, forms, cones, and blank cards for money.
- The school fleet. Buy, repair, and sell vehicles; a road test spawns the school's own car and each exam wears it down; accreditation checks the fleet.
- Owner pricing. The business owner sets candidate-facing prices, so schools can run promotions.
- Course authoring for every license. License A cone circuits are editable point-by-point; B and C run recorded routes through one shared stage builder, including a reverse-bay manoeuvre for C.
- Road-test appointment scheduler. Bookings are made for a real date and time and stored in the new
dmv_bookingstable. - The examiner is spawned by the server, so the whole server sees him, while only the candidate can interact with him.
- Security. Bank withdrawals are now balance-checked on QBCore and Qbox before they run (both cores allowed a bank charge to take a player negative and still report success).
Config.DevOpenAdmindefaults tofalse(production-safe), and/rifaiand/dmvresetare admin-gated.
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