Binco Clothing Store Installation
Do not rename the resource folder. WXMAPS encrypted assets are license-bound to the original folder name you download from the Cfx.re portal.
Requirements
wxmaps_commons must be running before any WXMAPS map. It holds the shared common files every WXMAPS map depends on, so start it first. You only need one copy no matter how many WXMAPS maps you run.
No framework, target or inventory resource is needed. The store is a map, so it works the same on ESX, QBCore, Qbox or a standalone server.
Resource name
wxmaps_binco
Steps
- Download Binco Clothing Store from the Cfx.re portal under Granted Assets.
- Put the
wxmaps_bincofolder in your server'sresourcesdirectory. - Add both resources to your
server.cfg, withwxmaps_commonsfirst:
ensure wxmaps_commons
ensure wxmaps_binco
- Restart the server (a full restart, not a resource restart) and visit any of the seven locations.
Remove other clothing store MLOs first
This resource replaces the vanilla clothing shop interior at all seven Binco and Discount Store plots. If another MLO already replaces any of those stores, the two will fight over the same building: you will see doubled walls, missing collision or the wrong interior. Stop the other resource before you start wxmaps_binco.
Clothing shop scripts
The stores stand on the vanilla plots, so the default shop coordinates that most appearance scripts ship with (illenium-appearance, qb-clothing, fivem-appearance, esx_skin and similar) already point at these buildings. The new layout is different from the vanilla one, though, so walk into each store once and check where the shop prompt or marker sits. If you would rather have it at the counter or in the changing rooms, move that location in your appearance script's config.
Clearing your client cache (%localappdata%/FiveM/FiveM.app/data/cache) after installing any new map avoids most "old interior still showing" reports.